Game Master: System: Date: | Ken Dungeons & Dragons 5e Homebrew Campaign 6th July 2023 |
Characters | Fayd – Half Orc Barbarian (Deceased) Gunnar Orcsson – Half Orc Barbarian/Fighter Jaraziah Grimm – Human Cleric (On Hiatus) Iivan – Drow Rogue/Fighter Balasar Aurumingis – Dragonborn Sorcerer (On Hiatus) Luther Merton – Half Elf Bard/Warlock Navarro Trovatero de Vimaa – Half Elf Paladin Hamlet Wolffort- Half Elf Warlock Dorian Hammerbeard – Dwarven Cleric Sylas (nee “Tourist”/”Nick”) – Human Fighter Gregg the Guide – Human Druid Tad Hemlock – Halfling Bard (Retired) Tianzi – Half Elf Sorlock (Retired) Yorhorn – Half Elf Paladin (Retired) |
Written by Ka (Hamlet)
Tristan, a fresh-faced squire with a youthful spark in his eyes, teleported to the monolith where the party was situated. Navarro, his knight, received from him a note.
The note bore the signature of Balasar, the Dragonborn Sorcerer who had branched away from the party to inherit Amberclad’s research on the Nearith Empire. Navarro read it aloud, his voice carrying through the still summer air. Balasar had pinpointed the location of Axelhome and was beckoning us to Youclan post-haste.
The season of summer laid a thick blanket of heat around us. Using the monolith, Dorian cast a spell, whisking us away to Avaavacan. From there, Iivan weaved his own magic, teleporting us to our destination: Youclan.
Upon arrival, an unexpected welcome awaited. A formation of soldiers, their crossbows pointed threateningly, encircled the party. The lead soldier’s voice rang out, “Stand still and state your identity.”
“We are the Renegades,” Iivan responded, his voice steady and calm.
Whispers percolated through the crowd, the name “Renegades” sparking a collective delight. “They are the good people…” Their voices drifted toward us, affirming that our deeds had etched our name across the land. Yet, vigilant eyes observed our actions from the shadows.
The soldiers stood down, and we advanced, a bustling Youclan before us. The city was teeming with people, refugees from fallen cities. As we neared the Keep, its fortified stature loomed, visibly reinforced since our last visit.
Within the Keep, we were greeted by Father Lucius. A tall, formidable figure, he carried a broadsword on his back, his gait exuding a confident steadfastness that marked him as a seasoned warrior. Flanking him were two female Paladins, their armours gleaming in polished brilliance.
“Please, take a seat,” Father Lucius offered, his voice resonating with authority. As we settled, he continued, “Thank you for your role in liberating Coatland. In recognition of your valor, the Stormlord council wishes to honor your achievements.”
Father Lucius painted a grim picture of the strife plaguing the other cities, their battles fueled by the lure of Necrodilium. His questions regarding our experiences in Coatland and the whereabouts of Dr Kleinberg led to our speculation that Kleinberg might have headed to Necra.
“However, remember your primary mission: seek Umbrial, Navarro’s former master, and eliminate him. Recover the Stone. He is the greatest threat we face,” he emphasized, his voice heavy with the gravity of our task.
His next act was shrouded in mystery. Father Lucius gently brushed Sylas’s ring, causing it to emit a green, magical aura. “Prepare yourselves, and rest well. Navarro, Sylas, come see me before your departure,” he concluded, effectively ending the meeting.
Our next destination was Amberclad’s basement, now a neat working space for Balasar. Greeted by his warm smile, Luther studied him closely, hoping to detect any guilt about Fayd. His search was fruitless, Balasar clearly harboured no remorse.
Balasar then enlightened us about Amberclad’s research findings. He presented the symbols for teleportation to Axelhome and Onoths, and told us only the monolith in Necra could serve as a gateway to Onoths. “I wish you luck. I will continue supporting you through my research. If you uncover any information about my ancestor, please, we must work together to rescue him,” he said, bidding us farewell.
Navarro, exiting the basement, noticed a peculiar golem in the courtyard. It seemed to beckon him. Unable to resist his curiosity, he approached, only to be knocked back by a sudden explosive force.
As he tried to regain his bearings, a radiant female figure emerged, adorned in Nearith-style armor. Her outstretched hand offered assistance, and as Navarro took it, ethereal wings sprouted from her back. A radiant energy surged through him, rejuvenating his blight-weakened body, his youthful vigour restored.
“My lady, thank you,” Navarro acknowledged the divine figure, recognizing her as Helm.
Suddenly, a vile, mocking voice filled the air. “You are not ready for this fight, girl. I defeated you last time, and neither you nor your puppy were ready to challenge me,” it sneered. As Umbrial — Navarro’s once revered master now turned adversary — lunged towards Helm, Navarro stepped forward to shield her.
As Navarro drew his sword, it morphed into a glorious, glowing spear. “Hail, Navarro, champion of Helm, the spear of Yadlastra has chosen you,” Helm declared, her voice a pillar of calm and confidence.
With all his strength, Navarro thrust the spear towards Umbrial, who vanished just as the spear made contact, leaving behind only a cruel laughter echoing in the courtyard.